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Tannhäuser is a tactical
board game of paranormal
investigations and Great
War combat, pitting the
forces of the Reich and
the Army of the Union
together in a struggle
for control of the
Obscura Cardinal
Cornerstones, magical
artifacts of immense
power.
PLAYERS
2-10 players command two
teams of five
characters, both Heroes
and Troops. Since there
are up to ten characters
on the battlefield at
any given time, up to
ten players can take
part!
GAMEPLAY
The Obscura Korps and
the men and women of
Operation: Tannhäuser
battle for supremacy in
each game of Tannhäuser.
According to the Game
Mode selected by the
players, the
carefully-selected and
equipped members of each
team will strive to
accomplish various
objectives on the game
map, guided by the
ubiquitous Pathfinding
system.
PATHFINDING
Tannhäuser uses an
innovative new system
for tracking movement
and line of sight called
Pathfinding. Each area
on the game board is
represented by a circle,
and each circle
possesses one or more
colors which will
indicate which Path (or
Paths) the circle is on.
Circles that share
colors and are on the
same Path have line of
sight to one another.
The Pathfinding system
makes it easy to
calculate line of sight,
range, and the other
details of
science-fiction horror
combat!
HEROES
AND TROOPS
Each team is comprised
of a mixture of five
Heroes and Troops,
characters with unique
and varied abilities,
statistics, and
equipment options.
Players have the ability
to select which pieces
of equipment, special
skills, and
commendations to award
each character when they
select their team for a
given battle, so each
individual character may
play dramatically
differently each time it
is brought to the field.
Heroes
and Troops function
identically in most
respects. The most
notable exception is
that fallen Troops can
be replaced by
reinforcements,
depending on the Game
Mode selected by you and
your opponent. When a
Hero falls, that Hero's
story is over.
ACTIONS
Players will take it in
turn to activate a
character on their team,
alternating until all
characters have gone. On
its activation, each
character can move a
number of circles equal
to its speed and also
take a single Action
Phase, during which time
the character can
perform various actions
such as picking up
dropped equipment,
searching a crate,
completing a nearby
objective, or, of
course, attacking an
enemy.
To
resolve most actions,
such as attacks,
characters will roll
ten-sided dice (d10s)
equal to their
corresponding value in
the appropriate
characteristic. Each die
that rolls equal to or
greater than a given
difficulty value is a
success; each die that
fails to do so is a
failure and is ignored.
In contests, the
defender will also roll
his own die pool -
whichever character
scores the most
successes is the winner
of the contest.
In
the case of an attack
roll, the attacker rolls
dice equal to his Combat
value with a difficulty
score equal to the
Combat value of his
target. The defender,
meanwhile, makes a Shock
roll by throwing dice
equal to his Stamina
value, with a difficulty
score equal to the
attacker's Combat value.
Each success scored on
the Shock roll
eliminates one success
scored on the Combat
roll. The defender would
suffer one wound for
each success remaining.
GAME
MODES AND VICTORY
The requirements for
winning each game are
based on the Game Mode
selected. For example,
Death Match Mode awards
victory to the last team
with any characters
still standing. Story
Mode, on the other hand,
places various
objectives that must be
completed on the game
map. The first team to
complete both their Main
Objectives, or one Main
Objective and two
Secondary Objectives, is
the winner of that
match.
With a
variety of options for
customizing each team
(and options that will
grow only wider with the
addition of new
expansions in the
Tannhäuser line), four
Game Modes, and endless
possibilities,
Tannhäuser is a
compulsively replayable
game experience.

Item # FFTH01
List Price $59.95
Save $6.00
Your Cost $53.95



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