The Rule Book
To play Cthulhu After Dark, you must have a rule book. Te rule book is Skirmisher Publishing's Cthulhu Live 3rd Edition rule book.  It can be obtained at a discount through our sister company Conjure Game Works Here.  It can also be purchased at the event itself.

Rule Book Required
The rule book is published through Skirmisher Publishing and to avoid any copy right infringements, every player MUST own a copy of this rule book. It is not negotiable. We don't care where you get it but you must have proof that you own this rule book. 

     
 
 
 
     
     
   
     
 

Cthulhu After Dark Rules Addendums

This section is devoted to After Dark specific rule changes and addendums.

  • Alcoholism rules =
    "For every drink taken, a Health Test vs Con/3 will be administered. The power of this test is cumulative so the second drink is vs Con/6. The third Con/9 and so on. For every failure the character loses 2 Dex point. This loss is temporary and will be recovered at a rate of 1 for each hour that the character has not had to make a Health Test due to alcohol."

 

  • Bad Eyesight is no longer allowed as a disadvantage for character creation. (Keeper explanation: in our first batch of characters, all character but one had this disadvantage. That sent up a red flag to us. We are currently looking at additional restrictions to allow this as a disadvantage again. Until then, new character cards submitted with this as a disadvantage will be returned. If this trait is critical to the character's creation, contact game staff and it will be discussed on a case by case basis.

Delta Green Rules Addendums

  • The weapon classification of Automatic Weapon now does base Long Gun weapon damage of 4 WP. During the Resolution phase, beginning with the count the attack was initiated, you may fire one additional round per count for 2 additional WP per round. These additional rounds are expended from the characters ammunition capacity. An Auto-fire attack cannot utilize more ammunition than the player has in the weapon's magazine. Belt fed automatic weapons take 3 combat rounds to reload. This attack may be stopped at any time by the attacker. It may not be initiated again until the following combat round. This attack is interrupted if attacker is the target of a successful attack. Effects that prevent loss of WP does not negate this interruption.

Custom Character Generation

Our Keepers will begin accepting Custom Characters for approval on August 6.  Please make sure to include which variant  your character was created for. Custom Character details can be found Here

 

 

 

 

 
         homepage   |   services   |   rules   |   calendar   |   case files   |   Arkham extras   |   gallery   |   Messages   | contact
copyright (c) 2007 conjure llc. all rights reserved.