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Cthulhu After Dark Rules Addendums
This section
is devoted to After Dark specific rule changes and addendums.
- Alcoholism rules =
"For every drink taken, a Health Test vs Con/3
will be administered. The power of this test is cumulative
so the second drink is vs Con/6. The third Con/9 and
so on. For every failure the character loses 2 Dex
point. This loss is temporary and will be recovered
at a rate of 1 for each hour that the character has
not had to make a Health Test due to alcohol."
- Bad Eyesight is no longer allowed
as a disadvantage for character creation. (Keeper
explanation: in our first batch of characters, all
character but one had this disadvantage. That sent
up a red flag to us. We are currently looking at additional
restrictions to allow this as a disadvantage again.
Until then, new character cards submitted with this
as a disadvantage will be returned. If this trait
is critical to the character's creation, contact game
staff and it will be discussed on a case by case basis.

Delta Green Rules Addendums
- The weapon classification of Automatic
Weapon now does base Long Gun weapon damage of 4 WP.
During the Resolution phase, beginning with the count
the attack was initiated, you may fire one additional
round per count for 2 additional WP per round. These
additional rounds are expended from the characters
ammunition capacity. An Auto-fire attack cannot utilize
more ammunition than the player has in the weapon's
magazine. Belt fed automatic weapons take 3 combat
rounds to reload. This attack may be stopped at any
time by the attacker. It may not be initiated again
until the following combat round. This attack is interrupted
if attacker is the target of a successful attack.
Effects that prevent loss of WP does not negate this
interruption.

Custom Character Generation

Our Keepers
will begin accepting Custom Characters for approval
on August 6. Please make sure to include which
variant your character was created for. Custom
Character details can be found
Here
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