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It is
1898. Eight years ago,
the most evil Count
Dracula traveled to
London in a bid to
create an empire of
Un-Dead! In this he was
stopped by a small band
of God-fearing people
who managed to thwart
his plans and destroy
him within the very
shadow of Castle Dracula
itself. Or so they
thought …
Somehow the Lord of
Vampires has survived to
plot his terrible
revenge upon an
unsuspecting living
world. And now, nearly a
decade later, he is
abroad once more
spreading his vile
plague. This time,
however, he has learned
from his past mistakes
and is acting with even
greater cunning than
before.
Many
scientific men do not
understand the terrible
force behind the recent
spate of mysterious
deaths, but there are a
few who do. Of this
handful, four have
joined together once
more, bound by oath, to
finish properly a job
started eight years ago.
This time Count Dracula
will be destroyed!
But
Dracula is no fool. He
will not be an unwitting
target this time. There
is an old score to
settle and the Count has
vowed that the mortal
fools shall know the
Fury of Dracula! |
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Fury
of Dracula
pits the deductive skill
and dogged tenacity of
four mortal Hunters
against the immortal
cunning and fiendish
power of the Un-Dead
Count. The Hunters have
the benefit of
experience, being the
only human beings alive
who have fought a
vampire and prevailed.
Dracula has countless
minions, supernatural
abilities, and infinite
patience - after all,
time is on his side ...
Originally released in
1987 by Games Workshop,
Fury of Dracula
has become a beloved
classic. This new
edition features
streamlined, modernized
mechanics, as well as
updated artwork and
components.
Players
2-5. One player takes
the role of Dracula, and
the other players take
on the roles of Van
Helsing, Lord Godalming,
Dr. Seward, and Mina
Harker, the mortal
hunters on a quest to
destroy him.

Gameplay
On their turn, the
hunters each move from
city to city on their
search for the Un-Dead
Count. They may travel
via road, rail, or sea,
traversing all of
Western and Eastern
Europe. Upon reaching a
city, hunters search for
clues to Dracula's
location, and may rest
(to heal damage) or
resupply (to acquire new
weapons and
potentially-useful event
cards).
On his
turn, Dracula moves in
secret by playing a card
facedown into his trail.
He also places a deadly
encounter on locations
he moves through, which
serve both as obstacles
to the Hunters and as
clues to his path. As
play progresses, Dracula
generates a trail of up
to six cards, and when
Hunters move to any of
those cities the cards
are turned face-up -
revealing critical
information as to
Dracula's location ...
and inflicting whatever
dastardly surprises the
Un-Dead Count has left
behind on the Hunter who
dares pursue him.
When
Dracula and a Hunter
meet, they do battle!
Dracula has a complement
of powers and attacks
available to him
dependant on whether it
is day or night when
they meet. The Hunters
must use whatever
weapons and items they
have acquired on their
travels - some of which
may be effective against
vampires, others which
are only truly useful
against the Count's
mortal servants. Over
each round of combat,
players secretly select
and then simultaneously
reveal their combat
maneuver ... will Mina
Dodge the Count's Claw,
or will she vainly
attempt to stave off his
Hypnosis with her
Pistol?

Item # FFVA31
Your Cost $49.95



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