June
6th, 1944. D-Day was
heralded as “the longest
day” of the war, yet it
was but the opening
salvo for the
Allied offensive into
western Europe – an
offensive that would
last for almost a year
before the Allies could
declare victory in the
European theater.
The
objective of the
invasion: to dismantle
Hitler’s “Wehrmacht,”
the once-mighty German
armed forces; liberate
the occupied countries
of western Europe; and
ultimately to subdue the
threat from Germany and
the Nazi regime that
ruled it.
Although
bludgeoned by defeats in
Russia and Africa and
systematically weakened
by Allied bombing of its
supply and production
infrastructure, the
German army remained a
formidable foe. The
soldiers and officers of
Hitler’s army were well
trained, battle
hardened, and in
possession of some of
the finest and most
lethal equipment of the
war.
Over the
course of the Allied
offensive, American
forces would undertake
the brunt of the
fighting in northern
France and Belgium,
while their British
allies would concentrate
on the Netherlands and
the liberation of the
Scandinavian countries.
The
American and British
forces slowly but surely
advanced towards
Germany, yet not without
problems. In Arnhem, a
daring joint offensive
by the Allies was struck
down by German defenses,
and Nazi forces nearly
broke the American lines
during the last major
German offensive in the
Ardennes forest. |
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TIDE OF
IRON is a game of World
War II tactical conflict
for two to four players.
The components in this
base game allow players
to simulate the dramatic
struggle that took place
between American and
German forces in
Northern Europe during
the years 1944 and 1945.
TIDE OF
IRON places you in
command of a division of
fighting men and
machines in the most
important conflict in
the world's history.
Your brave soldiers will
capture and hold
objectives, lay down
covering fire, and under
your command they will
emerge victorious ...
you hope.
PLAYERS
2-4 players on two
teams. TIDE OF IRON
includes American and
German forces, and
armies are divided into
two divisions to support
two players on a side.
SCENARIOS
TIDE OF IRON is a
Scenario-based game,
with the available
forces, objectives, map,
and victory conditions
being set by each given
scenario. The rulebook
includes a variety of
scenarios, and you can
find more at the
"Scenarios" link to your
left, as well as create
your own!
The
twelve double-sided map
tiles, plus the dozens
of
included
terrain hexes, allow for
limitless potential
combinations, and each
scenario can be enhanced
by special rules,
objective markers, troop
allotments, and other
variations. The only
limiting factor is your
imagination!
FORCES
Once the scenario has
been selected, each
player must assemble his
forces. Each squad of
infantry will be
comprised of several
individual soldiers,
each with their own
statistics and game
rules, and may be
further defined by a
specialization. The
soldiers, whether they
are officers, regular
infantry, elite
infantry, mortar crews,
or machine gun crews,
each take up a slot on a
squad base (or two, in
the case of the mortar
and machine gun crews),
and you can mix and
match your available
soldiers to construct
the squads best suited
to your strategy. You
can further specialize
some squads with
anti-tank weaponry,
engineering or medical
training, or
flamethrower capability.
TIDE OF
IRON uses a single roll
of the dice to resolve
each attack. Once the
Firepower and Cover or
Armor of the units
involved has been
determined, the
attacking player picks
up one black die per
point of firepower and
one red die per point of
armor or cover, then
rolls them all together.
Red dice score hits on
fives or sixes, and the
black dice score hits on
either fours or better
(for close range), fives
and sixes (for normal
range), or sixes only
(for long range). Red
successes cancel out
black hits, and any
remaining black dice
that score hits inflict
damage on their target
(either removing
individual soldiers from
squads or lightly
damaging, heavily
damaging, or destroying
vehicles, as
appropriate).
For
attacks against squads,
players have the option
of making a suppressive
attack. Rather
than
dealing
damage, these attacks
can pin, disrupt, our
outright rout a squad.
While not killing
soldiers, suppressive
attacks have the
potential to more
seriously disrupt the
squad's ability to
contribute to your
opponent's battle plan
than many normal
attacks. Squads with
officers are more
resistant to being
pinned, disrupted, and
routed.
Of
course, certain units
feature a variety of
special rules - whether
it's a mortar crew's
ability to launch
indirect fire without
tracing line of sight or
the additional boost
granted by anti-tank
capability to a squad,
the streamlined combat
system of TIDE OF IRON
strives to faithfully
replicate the actual
soldiers and weapons of
World War II.
VICTORY!
Each scenario will have
its own victory
conditions, whether it's
a race to a certain
victory point total, a
check for victory after
a certain number of
turns, or a specific
objective-based victory
condition inherent in
the scenario. TIDE OF
IRON's scenarios are so
varied and so flexible,
it's almost like a new
game each time!

TIDE OF
IRON is the definitive
board game of WWII
squad-level combat, for
2-4 players. With
streamlined,
scenario-driven gameplay
and an attention to
historic detail, TIDE OF
IRON is sure to delight
every fan of tactical,
historical war gaming.
This TIDE
OF IRON base game
focuses on the American
and German armies in
Northern Europe in the
years 1944 and 1945.
Each game is played as a
single scenario, either
chosen from the included
scenario guide or
created by the players
themselves, over a map
constructed from
modular, double-sided
game boards and terrain
overlays. The game play
is fast-paced, smooth,
and surprisingly deep,
as players must take and
hold vital objectives on
the game board and
decide how best to use
each and every unit
under their command.

Item # FFMV01
List Price $79.95
Save
$12.00
Your Cost $67.95



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